Yu-gi-oh! 5ds World Championship 2011 Over the Nexus Review

Yu-Gi-Oh! 5D'due south World Championship 2011: Over the Nexus is the third Yu-Gi-Oh! 5D'due south game for the Nintendo DS, the fifth Globe Championship game for the Nintendo DS and the final game in the World Title series.

Contents

  • 1 Features
  • 2 Story
    • 2.ane Chapter i - The Beginning - The Borderland Lands, Crash Town
    • ii.2 Chapter 2 - The Encounter - Team Satisfaction
    • 2.3 Chapter 3 - The Turning Point - Just Me and My Duel Runner
    • 2.iv Chapter 4 - Completion - New Friends, New Partnerships
    • 2.5 Chapter v - Going Abode - Memories Long Past and a Hand of Hope
    • ii.half-dozen Affiliate 6 - Changes - Preparing for the Tournament and a Looming Shadow
    • 2.7 Final Affiliate - To the Futurity - Country of the WRGP and the World
  • iii Special rules
    • three.1 WRGP Duels
  • iv Locations
  • v Bugs
    • five.1 Card programming errors
    • 5.2 Bill of fare text errors
    • 5.iii Gameplay errors
    • v.4 Misc. errors
  • 6 Starting Deck
  • 7 Promotional cards
  • 8 Gallery
  • 9 Meet too
  • 10 References

Features

The battle animation, compared to Yu-Gi-Oh! 5D's Globe Title 2010: Reverse of Arcadia

  • The game includes iv,231 cards from sets up to and including Storm of Ragnarok, Duelist Pack: Yusei 3, Duelist Pack: Crow, V Jump Edition four, Yu-Gi-Oh! 3D Bonds Across Time Moving picture Pack, Premium Pack xiii,[5] Duel Final - Judgment of Omega!!, and Structure Deck: Lost Sanctuary.
  • Initial shop packs are Dark Beginning 1, Night Beginning 2, Dark Revelation Volume 1, Night Revelation Volume 2, Duel Last - Synchro Awakening!!, Duel Terminal - Invasion of Worms!!, and Duel Concluding - Justice Strikes Back!!, as well as a random selection of Construction Decks or Starter Deck: Duelist Toolbox.
  • Original storyline created and torn from the highly successful Yu-Gi-Oh! 5D'due south animated series.
  • Compete in Duel Runner battles with upward to iii teammates.
  • Duel Puzzle Editor allows players to post questions and answers via Wi-Fi connection while gaining points and rankings.
  • Deck Diagnostics offer players the opportunity to accept the game evaluate and help build a stronger Deck.
  • New features for beginner duelists include in game tutorials, Deck structuring tutorials and assist also as a "next movement" option when a player doesn't know what to do next.
  • Replay features offering the ability to salvage a duel in one case completed so duelists can go back, review and study the last battle to hone their skills and fifty-fifty encounter the moves the computer made.
  • Battle anyone, anywhere, anytime via Wi-Fi connection and compete in weekly duel championships each with new rules and live leader boards.
  • For duels in Crash Town, instead of playing "Stone, Paper, Scissors", the method to who decides to go kickoff volition be to printing the DS controls on five cards appearing on the touch screen, in gild of appearance, before your opponent.
  • For duels in the Stadium when Turbo Dueling an NPC character, instead of playing "Rock, Paper, Pair of scissors", the method to who decides to become first will be to race the opponent past the offset curve of track (just like in anime), winner makes the offset plow.
  • New characters to the World Championship World such as Radley, Malcolm, Nico, West, Ghost, Primo, Lester, Jakob, Hermann, Nicolas, Hans, Harald, Dragan, Dauntless, Andre, Breo, Sherry LeBlanc, and Jean.
  • Unlike Stardust Accelerator and Contrary of Arcadia, Over the Nexus includes Turbo Duels and Tag Turbo Duels for Free Duel Mode. Also, the addition of Speed Spell versions of Ritual Spell Cards allows the apply of Ritual Monsters in Turbo Duels.
  • Mini Retentiveness Game system allows the histrion to take extra cards each time the thespian defeats a NPC character.

Story

The storyline of Over the Nexus does not immediately tie into that of the anime, unlike the previous two games. The histrion more or less keeps to their carve up plot until the story reaches the halfway point, where information technology starts using events from the WRGP arc of the anime. Because the card database only goes up to Storm of Ragnarok, the plot simply ends where Aporia would accept been introduced into the story.

Chapter 1 - The Beginning - The Frontier Lands, Crash Town

The story starts in the deserted metropolis of Crash Town, where the histrion lives. The histrion has a dream of becoming the all-time duelist, but they are awakened past Klaus, telling them that their dream won't be real and so Klaus goes to work on the mines. The histrion heads to Nico and West's hideout, where they duel to pass the time until the nearby menu shop opens.

The bill of fare shop is hosting a Rental Deck Tournament, where participants face off using pre-made Decks. One contestant has withal to arrive and so the role player fills in for them. After defeating all opponents, the actor heads habitation, simply to exist stopped by Bronson, who was the tournament participant whom the thespian replaced. Bronson is defeated by the role player, and remarks that the thespian has done well for winning in his place.

The Role player goes back to their house. At that place, they notice Klaus, who is telling them that the next mean solar day the ii must get shopping in Satellite.

Chapter ii - The Come across - Team Satisfaction

Before the player and Klaus leave for Satellite, Toru, who lives adjacent door, requests that the player help him purchase some Duel Runner parts.

After their arrival in Satellite, the role player and Klaus go their carve up ways to get what they demand. The thespian is soon sidetracked when he/she meets a girl named Lilie who is looking for Crow. They find him, but Crow mistakes the histrion as a kidnapper and duels them. Lilie soon clears the misunderstanding and leaves with Crow.

The player then continues to expect for Duel Runner parts, and meets Gordon, who recommends a shop. After making the purchase, Gordon ambushes the player and steals the parts. The player gives chase, only to be stopped by gangsters along the fashion. However, Team Satisfaction appears and engages the gangsters, assuasive for the thespian to pursue Gordon and call back the parts.

On the manner out, 2 of the Team Satisfaction members - Yusei and Kalin - introduce themselves to the player. Yusei checks the parts purchased past the thespian and realizes that they simply consist of junk stuck together. While Yusei goes off to get functional parts, Kalin heads dorsum to the Duel Runner shop to get Toru's coin dorsum. The player also wishes to give thanks the remaining member, Jack. On coming together Jack, the role player duels him, and soon gets friendly matches with the other members of Team Satisfaction.

With Yusei's recommended parts in tow, the player returns to Crash Town.

Chapter 3 - The Turning Bespeak - Simply Me and My Duel Runner

Back at Crash Town, the player easily over Yusei'south parts to Toru. Toru notes that they are of much better quality than what he asked for, and begins work on the Duel Runner. The player also relays the story to Nico and Due west, and Toru arrives at the hideout to denote the completion of his Duel Runner. They all head to the outskirts of the town, where Toru drives his Duel Runner effectually and even lets the role player attempt a examination bulldoze.

Soon, Toru declares that he will be moving out of Crash Town and into New Domino City. Klaus forbids the player to continue, saying that they would merely waste their fourth dimension there.

The next day, the state of war between Malcolm and Ramon escalates, and Nico is nowhere to be establish. The histrion sets out to look for her and escort her back to their home, dueling through members of the warring factions along the fashion. With the siblings reunited, Klaus lets them stay for the nighttime earlier getting them to their home. Klaus notes that the player has been improving and challenges them, to a duel to ascertain it.

Having confidence in his grandchild's power, Klaus reveals a Duel Runner hidden in the basement of the player's habitation. He mentioned that the player's parents were Turbo Duelists who lost their lives in an accident, resulting in his initial reluctance to permit the histrion to ride a Duel Runner. Using the Duel Runner, Klaus plans to move out of Crash Town with the role player, Nico and West. Yet, Nico and West have to stay in Crash Town since their begetter works at the nearby mines there.

Chapter 4 - Completion - New Friends, New Partnerships

Klaus and the thespian arrive in New Domino City. At that place, the player meets a woman named Misaki who happens to know his/her proper name. Misaki duels the player to test their power, and then leads them into her garage. There, the player meets upward with Toru, who proposes that the three of them grade a Riding Team. Nevertheless, the player's current Duel Runner is in no condition for a Turbo Duel, and Misaki recommends that they supervene upon the vital parts - the CPU, engine, and frame.

The role player is showtime pointed to Homemade for leads on Duel Runner parts. There, the owner offers information if the player solves three of his five Duel Puzzles. Upon completion, the owner points the player to Blister'due south apartment, where the role player receives the Duel Runner'due south CPU. Blister mentions that thrown-out parts also tin can be found in the underground duel arena, which is where the player finds the engine.

Upon returning to Misaki's garage, Misaki says that she establish a frame in a locked-out scrapyard. The player heads at that place, only to detect Cicatrice and Commodities opening the gate to the scrapyard. Despite the fact that the frame is nearly to be thrown out with the rest of the flake pile, Bolt is reluctant to give the frame away, and proposes a Tag Duel for the frame.

With the Duel Runner complete, Toru and the player decide to test it out the side by side twenty-four hours via a Turbo Duel. After the duel ends, Primo sees the M Design appearing. Lester and Jakob say he must have imagined the event, equally information technology is non time for that yet. Dorsum at the highway, Breo appears, infuriated at the histrion for using his practice course. He challenges the histrion to a race, and backs downward when defeated. All the same, Toru and Misaki accept pushed their Duel Runners too difficult during the race and thus their machines need repairing.

But and then, Crow bumps into the role player, remembering him/her from their meeting at Satellite. Crow offers to become Yusei to prepare the Duel Runners. While Yusei prepares the parts for repairs, Klaus rushes in with a message of distress from Nico and W. As only the player'due south Duel Runner is functional, the player first sets off to Crash Town to settle the situation.

Chapter v - Going Dwelling house - Memories Long Past and a Hand of Promise

Back at Crash Town, the player finds West and Nico at their hideout. The kids' father, Sergio, is working nether Malcolm, and he never came back home. The actor decided to pay Malcolm a visit to ask most the kids' begetter. At Malcolm's house, the player duels i of his henchmen, Seluga, in society to encounter Malcolm. Malcolm, having watched the duel, tests the actor himself and is impressed with the thespian's skills. He offers the player to duel under him in exchange for information on Sergio.

The next twenty-four hour period, the player duels confronting Kalin, who is working under Ramon. After defeating Kalin, Yusei rushes out from the flower store, telling them that they must escape the town. He requested aid from Barbara. However, she revealed that she is in fact working with Malcolm, and has no intention of helping them. Upon hearing that Lawton is returning from his preparation, Ramon leaves. Yusei, Kalin, and the player are captured and sent to work in the mine so that they will not disturb Malcolm's control over the town. While there, they meet Sergio. Yusei finds a path that leads exterior, and the group decides to escape from the mine. While escaping, Sergio saves Kalin from a devious rockfall, and falls into the completeness of the mines.

The trio meets Toru and Misaki later escaping from the mine. They inform the trio that Malcolm and Ramon are at war. They then render to boondocks in an try to quell the warring factions and look for the kids. Later the player defeats Ramon, Lawton appears and seizes control of the unabridged town. While the thespian and Kalin team up to defeat him in a duel, Lawton states that his loss makes no difference to the fact that he now has the whole boondocks under his control.

Lawton attempts to rally his lackeys, merely to discover that they have all been beaten by Jack and Crow. He attempts to escape, only to exist cornered past Toru and Misaki. Lawton, along with the other gangsters of Crash Town, are arrested by Trudge and Mina. Peace is restored to the hamlet, and information technology is renamed Satisfaction Boondocks.

Affiliate half-dozen - Changes - Preparing for the Tournament and a Looming Shadow

The player, Toru and Misaki make up one's mind to take part in the WRGP. After deciding on a team name, they start maintenance on their Duel Runners. They found the same tools left behind by Yusei, and enquire the role player to return the tools. Afterwards returning the tools at Yusei's garage, Trudge and Mina pay Yusei a visit, as well every bit informing them about a mysterious turbo duelist Ghost. Yusei also introduces the thespian to Bruno.

After returning to Toru's garage, the team make up one's mind to exam run their duel runner on the highway. Notwithstanding, the player encounters Ghost, and is forced to duel him while witnessing the power of Meklord Emperor Wisel. Later winning, Ghost leaves the highway. Toru and Misaki warn the player to exist careful.

Back at the garage, Crow introduces the team to Akiza, a new Turbo Duelist. They determine to accept a few Turbo Duels with each other to permit Akiza get the hang of Turbo Duels and her Duel Runner. While racing, a mysterious Turbo Duelist appears and tells the player that he/she has to evolve his/her Synchro Summon in order to defeat the Meklords. The Turbo Duelist then leaves without a give-and-take.

A few days later, Klaus complains about Toru's duel runner existence noisy at dark. The histrion goes off to investigate, just to find that Toru'south Duel Runner is stolen. As the player relays the information to Yusei, he/she too finds out that Jack's Duel Runner is besides stolen. Trudge and Mina inform the player of a sudden contempo surge of Duel Runner parts on sale in Satellite, and the player sets off to investigate this.

He/she goes to the shop that sold him/her fake parts years ago, and duels the shopkeeper for information on the Duel Runner parts. He reveals that he bought the parts from Syd. At the port, the player overhears two of Syd'south henchmen, Ida and Kameno talking about selling Jack's duel runner. Upon getting discovered, Jack arrives and helps the player defeat Syd and his henchmen. Syd tries to escape, just is thwarted and taken away by Mina and Trudge. They help to send Toru's and Jack's Duel Runners dorsum to their garage.

Several days later, at the garage, Akiza arrives, looking for opponents to continue her Turbo Duel practice. Misaki, however, is busy working on a new duel runner program. Akiza mentions that Bruno tin can aid with his skill in programming, and expresses her annoyance at how Yusei has been dedicating his time to working with Bruno. Bruno agrees to assist with the program, and Yusei goes off to apologize to Akiza. As the histrion leaves, he/she meets Leo and Luna who happen to exist looking for Yusei. Jack as well mentions that Bruno has finished the programme for his squad.

The next day, the team decide to examination the new Kickoff Dash program at the combat lane. However, Jack shows up and forces the histrion to duel with him. After defeating him, it is revealed that the opponent is actually an imposter. The real Jack shows upward and decides to chase down the culprit.

Meanwhile, the 1000 Design appears, and the Iii Pure Nobles offset to put their program into action.

Terminal Chapter - To the Future - State of the WRGP and the World

The WRGP finally begins. In the first match against Team Unicorn, Breo defeats Toru past causing him to deck out. Misaki defeats Breo, merely is defeated by Andre. The player so duels with Andre, and somewhen Jean, and win the starting time circular. The next day, the team goes against Team Catastrophe. Toru defeats the first duelist, Hans. Hermann, the second duelist, causes Toru to crash his Duel Runner. The player take over Toru, and defeated Hermann and the last duelist, Nicolas. Nicolas, even so, tries to crash the histrion's Duel Runner, but he ends up crashing instead due to Primo.

The next day, Yusei congratulates the squad on winning the commencement ii rounds. He informs the player that Crow is practicing on the highway, and the player goes to practice with him. While riding on the highway, the player is transported into a desert with a big stone tablet is in front of him/her. Afterward hearing a voice, he/she is given a "Blank Card". The Emperors find this and wonder why the histrion would be subject to this.

The next day, Toru and the thespian are training when suddenly the city is invaded past many Ghosts. Misaki, sensing this, transforms into the mysterious Turbo Duelist from before and drives off. The player is existence chased by a grouping of Ghosts, who activates the Battle Royal mode. After escaping from the group of Ghosts, the player meets Primo, who combines with his Duel Runner and challenges the histrion, while the histrion's companions footstep up to have care of the remaining Ghosts. After Primo is defeated, Jakob and Lester appear to the histrion, Yusei and Jack, and explain their intention of irresolute the futurity by destroying New Domino City. When Jack and Yusei limited their discontent with this future, Jakob tells them to go on winning in the WRGP to see if they truly tin can avert this fate.

Back at the garage, the group finds out that the history had been altered. A new squad, Team New Globe, is participating in the WRGP. With Toru and Crow injured from the Diablo attack, Yusei, Jack and the player form a new Team 5D's to participate in the WRGP.

During the twenty-four hour period of the WRGP, the squad is up confronting Squad Sherry, a team with simply two members. Sherry LeBlanc, the squad leader, explains that she is later Iliaster for revenge. Later on Yusei is defeated by Elsworth, the player takes over for him and defeats both Elsworth and Sherry. Sherry decides that her desire for revenge alone is not enough, and encourages Team 5D's to take down Iliaster.

Before the adjacent race, the player is greeted with a heated argument between Jack and Harald. Harald mentions that his squad, Team Ragnarok, are destined to defeat the Iliaster, but they decline to work with Team 5D's due to Yusei's past. The team faces off confronting Team Ragnarok. Dragan manages to defeat Jack. The player, still, defeats Dragan, and somewhen Brave and Harald, thus defeating Squad Ragnarok. Harald, too, encourages Team 5D's to take upwardly their cause of defeating Iliaster.

Toru, Misaki, and Squad 5D's cheering the thespian on.

The adjacent day, the last round of the WRGP against Team New Earth begins. Primo defeats both Yusei and Jack without fifty-fifty taking a scratch. When it is the actor'due south turn, the "Blank Carte du jour" turns into three Synchro Monster Cards: "Ally of Justice Decisive Armor", "Trident Dragion" and "Trishula, Dragon of the Ice Bulwark". The game then takes the thespian to the Deck Edit menu, granting them the opportunity to add together these new cards to the Deck. With Team 5D'due south cheering on, the player continues to defeat the entire Team New World on their own.

The player reappears with Lester and Primo within the room inside the Divine Temple in which Z-ane is seen in in the Yu-Gi-Oh! 5D's anime. Having seen humanity's potential, Team New Globe resigns from their plan to destroy New Domino Urban center and tells the player to carve their ain hereafter. The histrion reappears in the pits, with the Blank Card returning to its original country. So, later on discussing the future with Yusei and Jack, Team 5D's does a victory lap.

The game skips forrad a few days and the player's WRGP team are talking about their futures. The histrion goes to the pits, where Toru begins dueling Crow in an sectional final round of the WRGP. Misaki turns to the player and a picture of Misaki smiling appears on the elevation screen. She thank you the player for saving the time to come - The credits roll, and the game ends.

Special rules

In the 5D'south Story Mode, some duels have special rules, a condition that is practical to both players or ane of them. The following Special Rules are applied:

  • Lawton: The player faces him with Kalin Kessler as the histrion'southward partner. Lawton starts with 10 cards in his hand.
  • Ghost: Must be defeated later on he Summons "Meklord Emperor Wisel ∞". He will always go first.

WRGP Duels

The WRGP rules are like to the anime. When a actor loses, the next player will accept over and retain the same cards on the field. The winning player'southward Deck is not shuffled, pregnant the first Duelist in each WRGP Duel will always describe the same cards. If a thespian draws the five "Exodia" pieces they will instantly win all of the battles against the team. Yet, if a card similar "Speed Spell - Gold Sarcophagus" is used, and the current opponent loses earlier the card is added to the controller'southward hand, it will non be added, subsequently the correct plow count.

  • Team Unicorn: When the histrion duels against Andre, he has 2000 Life Points, "Thunder Unicorn" in Attack Position and 1 Set monster ("Playful Possum"). The histrion has "Speed Spell - Mystical Infinite Typhoon" and "Speed Spell - One for 1" prepare face-downward on his/her field. Both have iii Speed Counters each. After defeating Andre, he/she continues to duel Jean.
  • Team Catastrophe: When the player duels against Hermann, he has 4000 Life Points, "Dream Clown" in Attack Position, 1 Set card ("No Entry!!") and i Speed Counter. The player has "Scrap Goblin" in Attack Position, and "Speed Spell - Pot of Avarice" and "Speed Spell - Smashing Ground" set face up-downwardly on his/her field, and three Speed Counters. Afterwards defeating Hermann, he/she continues to duel Nicolas.
  • Team Sherry: When the player duels against Elsworth, he has 6000 Life Points, "Driven Daredevil" in Assail Position and 2 Speed Counters. The player has "Bottomless Trap Hole", "Speed Spell - Angel Baton" and "Starlight Road" Set up face-downwards on his/her field, and vii Speed Counters. Afterward defeating Elsworth, he/she continues to duel Sherry LeBlanc.
  • Team Ragnarok: When the actor duels against Dragan, he has 4000 Life Points, "Thor, Lord of the Aesir" in Attack Position and 2 Speed Counters. The player has "Speed Spell - The End of Storm", "Speed Spell - Mystical Space Typhoon", "Ultimate Offering" and "Prideful Roar" set face-downwards on his/her field, and half dozen Speed Counters. Later defeating Dragan, he/she continues to duel Brave, and eventually Harald.
  • Team New World: When the player duels against Primo, he has 8000 Life Points and "Red Nova Dragon" equipped to "Meklord Emperor Wisel" in Assail Position. The histrion has "Sangan" in Defence force Position and "Synchro Material" set up confront-down on his/her field. Both take 3 Speed Counters each. Subsequently defeating Primo, he/she continues to duel Lester, and eventually Jakob.

Locations

Satisfaction Town Outer Rim Daimon Area Mountain Pass Fountain Plaza Bay Parking Stadium Port Satellite

world map

About this image

Click on a location to view the expanse'south article.

Satisfaction Town Mine

world map

About this image

Click on a location to view the surface area'southward commodity.

Two maps are used to navigate through locations; the main map and the Satisfaction Boondocks map. Each map has an icon in the bottom left to swap between maps The icon does non represent where i location is on the other map.

Locations in the game on the primary map include:

  • Satellite
  • Port
  • Stadium
  • Outer Rim
  • Bay Parking
  • Fountain Plaza
  • Mountain Laissez passer
  • Daimon Surface area

Locations in the game on Satisfaction Boondocks's map include:

  • Satisfaction Town
  • Mine

Bugs

Card programming errors

  • "Junk Synchron" tin activate its effect when flip summoned, non just when normal summoned.
  • "Morphing Jar #ii" does not activate when flipped face-up by "All-Out Attacks". This error may have been intended to prevent an infinite loop with no internet change.
  • Similar Opposite of Arcadia, the numbers of Speed Counters required to actuate "Speed Spell - Speed Storm" are wrong. three or more Speed Counters are required to be able to activate the menu, non four or more.
  • Reeze, Whirlwind of Gusto is incorrectly able to target any monster you command to requite to your opponent, not only Gusto monsters.
  • "Fleck Orthros" can miss the activation timing of its effect in this game. This should be impossible due to it'southward outcome proverb "if," not "when."
  • "Speed Spell - Faustian Bargain" tin target any of the opponent monsters, not just ones that were Special Summoned.
  • "The Lady in Wight" grants immunity to applicative monsters on both sides of the field, despite stating "Zombie-Type monsters you control." Particularly noticeable when "Zombie World" is in play.
    • The error is in the carte text; the errata for "The Lady in Wight" released in Aureate Serial: Haunted Mine is correct.
  • "Unibird's" upshot normally requires another monster and the card itself to be removed from play, but there is a problems that makes possible for the thespian to only remove Unibird from the game to bring a level 2 Synchro Monster like "Formula Synchron" from the Graveyard.
  • The "Vylon Element" loop combo can't be done in this game, information technology will miss the timing instead.
  • Despite that yous are given "Lightning Warrior" at the beginning of the game in your Starter Deck, for some unknown reason, the game might non be able to read the card beingness in your trunk and yous're unable to use it in deck editing outside the Starter Deck. This event does not occur, notwithstanding, if you edit your Starter Deck without removing Lightning Warrior from the Extra Deck.
    • However, using password on the "Lightning Warrior" seems to remove the problem.

Carte du jour text errors

  • "Blue-Eyes Toon Dragon", "Manga Ryu-Ran", "Toon Mermaid" and "Toon Summoned Skull" all have a grammar fault stating "If a face-up "Toon" monster is on your opponent'south side of the field, your must select the "Toon" monster as an attack target".
  • "Destiny HERO - Plasma" reads "your opponent's effect monster" whereas it should be "effect monsters".
  • "Laval Judgment Lord's" effect mentions "Laval Lord Judgment".
  • "Speed Spell - Dash Pilfer" reads "Gain control of '1face-upwards' Defense position monster."
  • "Trishula, Dragon of the Ice Barrier" is spelled as "Trishula, Dragon of the Ice bulwark".
  • The issue of "Nimble Musasabi" reads ". . .You can also Special Summon up to 2 "Nimble Musasabi" to y'all opponent'southward side of the field. . ."
  • "Lancer Dragonute" is spelled as "Rancer Dragonute".

Gameplay errors

  • When starting a Duel, every now then the music will not showtime until a subsequently plough.
  • Certain parts of the dialogue when playing as a female refer to the role player every bit "him", "he", etc.
  • When not abbreviated, the WRGP is spelled as "World Riding Gran Prix".
  • When viewing a replay or when recipe dueling, the Duel music is set to either the championship screen music of this game or the person the player final dueled.
  • Sometimes when a monster with an animated Summon sequence, such equally "Blue-Eyes White Dragon" is Summoned, the bill of fare'southward name volition be flickering.
  • When viewing a replay of dueling 3-4 duelists (through a Dueling Simulator or WRGP), the player'south life points are set to aught, simply the duel goes on as usual.
  • During the WRGP duels, if the histrion uses an alternative artwork of a card obtained from Kazuhiro, the artwork of the card will change in-between duels. For example, if the role player uses Cyber Dragon with its artwork from Duelist Pack: Zane Truesdale, the artwork will change to that from Cybernetic Revolution. This is a small error that should not touch the Duel itself.
  • During the WRGP duels, when a player wins a duel by inflicting damage through a non-Continuous carte du jour issue (like "Magic Cylinder"), the card remains on the field face-upwardly instead of going to the Graveyard when the CPU switches. The bill of fare event'due south do non actuate afterwards the CPU switch.
    • The CPU volition not register that this card has already been activated and then if it activates a card similar "Mystical Space Draft" at that place is a gamble the CPU volition destroy the activated card instead of any bodily face downs you may have.
  • During the WRGP duels, if a player uses a card that changes command of a Monster for simply one turn, it will stay on the actor's field for the residual of the continued duels if the player defeats his/her opponent on the same turn. This is because the Finish Phase of that plough will never occur.
  • If a Monster with Piercing Harm attacks a Set Monster and the Harm would result in the opponent's loss, the "Last Attack" text volition still be said when declaring the attack.

Misc. errors

  • When purchasing the Starter Deck modeled after Starter Deck 2010, the clarification volition mention "Road Warrior" instead of "Junk Destroyer".

Starting Deck

Promotional cards

A gear up of 3 promotional cards are included with the game. These cards were used by Sherry LeBlanc (hence the french names) in the Yu-Gi-Oh! 5D's anime[6] and are every bit follows:

  • Z-I
  • Sorciere de Fleur
  • Necro Fleur

Blue Rose Dragon is a promotional bill of fare with the Yu-Gi-Oh! 5D's World Title 2011 - Over the Nexus Strategy Guide.

Gallery

Meet also

  • Pack list
  • Listing of Duel Runner parts
  • Side events
  • Duel Puzzle Solutions (WC11)
  • Rental Deck Duel
  • Information about unlocking packs

References

  1. Amazon.com Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus
  2. [1] http://www.game.co.uk/Games/DSi-and-DS-Low-cal/Role-Playing/Yu-Gi-Oh-Earth-Championship-2011-Over-the-Nexus/~r354238/?d=1z13mmxZ1z13f85
  3. [2] Yu-Gi-Oh! 5D'south World Championship 2011: Over the Nexus
  4. [three] Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus
  5. [4]
  6. Yu-Gi-Oh! 5D'due south episode 140: "Soul-Binding Gate! The Sealed Hereafter!"

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Source: https://yugioh.fandom.com/wiki/Yu-Gi-Oh!_5D%27s_World_Championship_2011:_Over_the_Nexus

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